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Healing Practices
This of course requires a REG Number.

SIM!!!

There are three levels of healing. External, internal, and critical. In all casual RP, these are taken care of with a roll of 2d20. 2HP, or a total dice of MORE THAN 20, are needed for the healing to work

External-A person has a cut or a slash that wont kill them, but will hinder their movement. this is the least serious, 1HP or a roll of MORE THAN 15 is needed.
Internal-This is pretty serious, broken limbs, blown up spleen, Even severed limbs. If the person cannot Regenerate limbs him/herself. A roll of 2HP or MORE THAN 20 is needed.
Critical-Slit throat, not quite dead yet. Bleeding severely. Heart exploded. DANG!! Before the person dies, you have this last chance. 3HP are needed, or a roll of 30+.

DICE USERS

In a fight, you can roll dice and attack a person. The number of dice you roll equals a certain number of HP. Those HP take away from the vicims total HP. The same way with healing. But you cast the spell or antidote on yourself, the HP you roll REGAINING From your total HP... cool huh?