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An Honor Match is the alternitive of a Death Match. Doing this, the person doesn't die, but must make what he/she did better by agreeing to the terms, giving the winner something, even if it be an apology.

~*~Log is active.~*~
~*~Honor Match between (CN/SN) & (CN/SN)~*~
~*~Terms~*~
~*~ Enhancers ~*~

~*~ Specials ~*~
~*~ Elementals ~*~
~*~ Below the waist ~*~
~*~ Healing ~*~
~*~ Self Healing ~*~
~*~ SiD's ~*~
~*~ First Round Specials ~*~
~*~ Honor Strike okay ~*~
~*~ Keep OOC in IM's ~*~
~*~Opponents will use Guild Dice to 150 Hit Points~*~
~*~Place Of The HM - Room Name~*~
~*~EKoR Proctor Name- (SN)
~*~EKoR Proctor Reg# - YOUR NUMBER~*~
~*~Challanger - Name~*~
~*~Challenged - Name~*~
~*~State Reason for the Honor Match.~*~
~*~Date - XX/XXX/XXXX~*~
~*~Time - Time - AM/PM - Time Zone~*~
~*~Combatants, State Dice, Guild, and Forum~*~
~*~Combatants, State Enhancers, Elementals, and Specials If Applies~*~
~*~Send in Audits, and Enhancer Receipts~*~
~*~Audits, and Enhancer Receipts Accepted/Not Accepted~*~
~*~Combatants, Do you both agree to the Terms of the Honor Match?~*~
~*~Witnesses State Who You Are Witnessing~*~
~*~Roll Init (1d6)~*~
~*~First Strike Goes To: Highest Roller~*~
~*~Honor Strike Goes To: Lower Roller~*~
~*~Highest Init Name - 0/150 ~*~
~*~vs.~*~
~*~Opponent Name - 0/150~*~
~*~Combatant Name Go! ~*~

The Fight!!!!!!

~*~Winner Name Wins the Honor Match~*~
~*~HM ended at - Time - AM/PM - Time Zone~*~
~*~Winner Recieves (Re-State Terms)~*~
~*~Do both Combatants, and Witness's, Agree to the Outcome of the Honor Match? ~*~


- Bold Black to be changed to fit appropriately
- Try to do this perfectly
- Honor Strike is a Must "Honor Match"