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Death match (DM)- two characters, one will die.  Either the mun has to delete the SN, or be ressurected properly within 24 hours.

Slave Match (SM)- The losing character must do whatever the winning character tells him/her to.

Honor Match (HM)- Winner is rewarded the discussed terms, even if no more than an apology.  Honor must be given, even if terms are not set.

Release Match (RM)- A slave character may be released from his/her collar if this battle is won against the Master of that slave.

Spar- Two characters fighting playfully, learning from each other and gaining XP.

Mass Spar- More than two characters, a lil more serious, more XP to be earned.

Mass Death Match (MDM)- In a war situation, when two guilds will be fighting.  Terms and rules discussed in the contract of the war.


Exp- Experience.  The lacking quality of a Newbie basically.  You have Exp once you have at least 2 years of RP time.

XP- Experience Points.  A way of keeping track of accomplishments in Role Play Fighting with Dice.  Your XP determines your strength.

HP- Hit Points.  The amount of damage a person can give or take with a given attack.

ATK- Attack

DEF- Defense

PERC- Perception

HTR- Hits to Ressurect.  Same chart as the HTK, only used for healing pourposes.


HTK- Hits to Kill.  Chart used to set up a goal for a roll of HP that will accomplish the task at hand.

AA- Assassination Attempt.  A sneaky sort of DM.  Killing a character.

FFAA- Forum Free Assassination Attempt.  an AA not limited to being in the same Forum.

REZZ- Ressurection.  A person being brought back to life.

CA- Capture Attempt.  Done by a Bounty Hunter to enslave a person for a temporary time and bring him/her before a court or punishment.

GC- Guild Commander.  The leader of a Guild level Organiztion within a Forum

DC- Division commander.  Leader of a specified portion of a guild.

SiC- Second in charge of a guild.  Just under the GC.

XO- Commanding officer of a Forum, equal to or just under the FP.

FP- Forum President.  Leader of a Forum level organization.

VP- Vice President.  Just under the FP or XO of a Forum.

Honor Strike- Last hit given to the lower Init roller

SiDs- Self inflicted damage.  Usually done to "help" somebody win, by killing yourself.

Self Healing- Your rolled HP subtract from your damage instead of add to an opponents damage as in an attack.

Healing- More general.  No helping the damage of any chacter, including yourself.

Enhancers- An extra plus of HP attack or defense to your original roll. (In AA, extra plus of HP in perception or stealth, as well as other specialized forms)

Elementals- An extra roll of dice, no chart used.  The actual number is actual HP used.

Specials- Boost to normal dice.  Max dice EVER is 5d110.

First round specials- lengthens the battle by forcing characters to do their most normal attack first round.

Punt Rule- Time limit for turn.  To allow a time to wait for a person who was kicked offline to return.

Below the waist- Self explanitory.. ta help the poor abused guys.

One hit kill HS- Honor Strike given to a person taken out on their first attack.

Random Attacks- Rolling a die to randomly choose an opponent.

Split Attacks- causing damage to more than one person with a single attack.  (using one of your dice at a time, each for a different person.  2d may attack 2 ppl.  4d may attack 4 ppl)

Teaming- When a person is attacked more than 2 times in one round.

OOC Restriction- Usually labeled to keep Out of Character talk in IM's only.

Grounds for Disqualification(DQ)- (Proctor may withhold damage given to a target if the attacker DQ's right after their turn.)
   Excessive OOC
   BSing the Proctor
   Rolling when it is not your turn
   Breaking any of the rules
   Not paying attention (Attacking a char. who is already dead)
   Not returning in the Punt Time.
   AFK during the turn.
   Scrolling excessively
   Uploading Tools
   If proc believes the person is cheating (Using cheat strings.)
   If the person uses dice other than those stated for log.  Rather than have them re-roll.