As stated in the Proctor section, there is a number of HP stated at the beginning of some battles. We are assuming the HP stated are 100 for this section unless otherwise stated.
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XP you just earned....
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Spar |
Equation-(PS x 5) Point spread times five. This means, if the ending score after a spar were to be 109 - 57... the point spread is 52. multiply that by 5 (260) and that is how many Experince points you add to your character. If your XP have changed drastically enough, your dice might change. the LOSER, having learned from the experience, gets an automatic 5 XP. so if you won by 1 point.. heh, too bad.
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REC |
Equation-(200 X REC) Heh, for each member a recruiter gets to join the guild, he/she recieves 200XP (AFTER~~The member is ACCEPTED into the guild). Just as simple as pie.
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HM |
Equation-(PS x 15) An Honor Match is the best way to settle a dispute. Set the prize, and fight it out. May the better man/woman take the prize. the loser of course gets 5 XP.
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SM |
Equation-(PS x 10) A Slave match.. Self explanitory, set the time in slavery. The loser MUST record he is a slave, and the SN of his master in his PROFILE. this MUST be proctored and witnessed by another. and a log MUST be sent to the Guild commander or Forum commander of each participant with agreement and terms, unedited. Loser recieves 5 XP.
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RM |
Equation-(PS x 10) A Release Match.. for one to free their friend from slavery. tell the master you want an RM, and battle. if master wins, you become his slave, if you win, your buddy is no longer his slave. loser gets 5 XP.
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POW |
Equation-(PS x 15) A Prisoner of War match makes the loser a PoW for the number of days he/she lost by, and he/she gets 5 XP. If the final score was 103 - 88. the difference is 15, so the loser is a PoW for 15 days, and gets 5 XP. the winner gets 15X15 (225) XP and a PoW for 15 days, or until the end of the war, whichever comes first.
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AA |
Equation-(Victim Sides x 10)If the assassin succesfully kills a character with 2d42, he/she would recieve 420 XP.
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Spies |
Equation-(UI X 10) When a Spy turns over a roster, the equation of Unknown info X 10 becomes.. unknown members on the roster, times 10.. so if there are 50 members on the roster, who we didn't know were in that guild. you bagged 500 XP. the name of a private room, that actually works, is unknown location, which is worth 25 UI.. so 25X10, you just got a free 250 XP. And an unknown secret GC SN of a guild is worth 100 UI.. so you skyrocketed 1000 XP.. That loser you are spying on.. heh, ZERO XP, MWA HA HA HA HA.
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REZZ |
Equation-(25 X HP lost) If the person died by DM.. and the score was 104 - 86. the rezzer would recieve 450 XP. If the person died by AA.. The rezzer would recieve 25 X number of victims dice sides. There are rules to Rezzing though.. so Check them out
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DM |
Equation-(PS X 35) SERIOUS HERE
A Death match is the most serious thing in RPing. If agreed to, the character might Never be rezzed or RP again. meaning the SN is deleted. This is not always the case, but haveing to find a qualified Rezzer and your GC accept that the Rezzer in the log was qualified is a serious matter. NO, and I mean NO GC or Forum official may take part in a permenant DM unless a 24-hour rezz is agreed.. The DM WILL WILL WILL be witnessed and Proctored by a character, not a bot. And the log will be sent to the GC or FC for validation by that proctor with NO edits.
I STRONGLY reccommend takeing a different path of action if possible. and HM would show the better man, and you might get more from it. Try to use DM as a LAST resort.
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